美国卡车模拟器更新1.31公测版

欧卡新闻 美卡新闻 官方新闻


2018-04-13T20:22:30.000Z


我们正在使美国卡车模拟器更新1.31可访问的beta版今天。这次我们开始有点粗糙,有几个已知的问题,但同时,我们渴望收集反馈和报告已经帮助我们尽快完成这个更新。公测1.31 ETS2应遵循在几天。[ 1。BP。Blogspot网站]此更新带来了混合在我们游戏的许多领域的新事物。如果你专注于卡车 写实,有模拟拖车电缆(不同的可见性选项)和改进的镜像功能。探险家把ca120到优胜美地国家公园就被告知,在国家公园大约有商用卡车的一些规定。最后,还有新的底部自卸拖车来了三个版本。[ 3。BP。Blogspot网站]也有一些小的变化;1.31带来的球员希望列出几项。我们介绍了一个新的过滤器选项的工作和货物搜索,或更好的精度的跳闸数据仪表板计算机。像往常一样,我们已经应用了大量的各种修复和调整。还有一个值得注意的变化,从现在开始,当你重载/重启游戏或者游戏重新定位你的车到了一个新的地方,和你的“重生”在你的车,刹车都会自动打开,使车辆不可能开始自己的运动unintentionaLLY。[ 2 ]。BP。博客网站也有一些变化的工具和插件类。我们目前正处于一个巨大的技术变革当中,我们的地图设计师如何将纹理、材料和植被应用到路段。当然,这也适用于未来的MOD创造者。从历史上讲,我们使用了“预先设计的模式”来保存内存和磁盘空间的概念,但是我们放弃了这种方法,让地图设计者仅仅用“画笔”来“绘制”表面属性,这将给地图设计带来更多的自由和灵活性;当地图设计者需要特定地形特征时,该工作更有效。暂时来说,这意味着地图MODS必须重新接触,并重新保存与新系统,所以事情需要解决,直到每个人赶上。随着地图导入代码清理,我们也放弃了很老的支持(pre-4.38格式)图 所以MODS,不再保持(上次保存为2月2017)不能装在目前游戏版本。我们希望这不是真的在目前使用任何插件的问题。无论如何,享受所有新增加的,但请记住:这只是一个 公测, 不稳定的公共版本 所以你可能遇到的错误,不稳定,和扭结。如果你想等待最终的发布,这完全可以。但如果你是在帮助我们将有更快的感兴趣,我们会很感激你的反馈对我们的 论坛[论坛]。scssoft .com 和您的错误报告在这部分[论坛]。scssoft。com。主要特点:卡车和拖车之间的功率/航空(S)改进镜渲染(基于视场头位置,正确的曲面镜)新路穿过优诗美地国家公园(CA - 120)添加新挂车(底部翻斗车)轻微的变化:工作选择屏幕有新的过滤器和货物搜索元素(以后会加入)后车自动停车制动(产卵g_park_brake_init)现在基于DA截图名称格式TE和时间精度的旅行数据(仪表盘电脑显示)固定变矩器lockingfixed损坏的预定义的卡车经销商和快速jobsfixed拖车损坏reportingfixed HDR interpolationtools /国防部:在新的地图的地形刷editordropped老地图的支持(前4.38,由于刷)mirror_dataa拖车可以注册为独立的或不可变移lengthtruck经销商的货车不在名单上了,游戏读取给定的directorysteerable轮独立车轮模型 掉旧的属性支持的所有单位

英文原版


American Truck Simulator Update 1.31 Open Beta

We are making American Truck Simulator Update 1.31 accessible in Open Beta form today. We are starting a little rough this time, with several known issues, but at the same time, we are eager to collect feedback and reports already to help us finalize this update ASAP. Open Beta 1.31 for ETS2 should follow in a matter of a few days.[1.bp.blogspot.com]This update brings a mix of new things in many areas of our games. For those of you focused on truck realism, there are simulated trailer cables (with different visibility options) and improved mirror functionality. Explorers taking the CA120 into Yosemite National Park right away - be advised that in National Parks there are some regulations about commercial trucking. And finally, there are also new bottom dumper trailers coming in three versions.[3.bp.blogspot.com]There are also some smaller changes; 1.31 brings a few items from players' wish lists. We are introducing a new filter option for job and cargo search, or better precision of trip data for dashboard computer. As always, we have applied a ton of various fixes and tweaks. There is also one noteworthy change - from now on, when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be always automatically set to ON, so that the vehicle may never start moving on its own unintentionally.[2.bp.blogspot.com]There are also some changes in tools and mods category. We are currently in the middle of a massive tech change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we have also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this is not really an issue for any mods in current use.Anyway - enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum[forum.scssoft.com] and your bug reports in this section[forum.scssoft.com].MAIN FEATURES:Power/air lines between truck and trailer(s)Improved mirror rendering (head position-based FOV, properly curved mirrors)New road through Yosemite added (CA-120)New trailers (bottom dumpers)MINOR CHANGES: Job selection screens have new filter and cargo search elements (will be added later)Parking brake automatically ON after truck spawn (g_park_brake_init)Screenshot name format now based on date and timeIncreased precision trip data (dashboard computer display)Fixed torque converter lockingFixed damaged predefined trucks in dealers and quick jobsFixed trailer damage reportingFixed HDR interpolationTOOLS/ MOD:New terrain brushes in the map editorDropped support of the old maps (pre 4.38, due to brushes)Mirror_dataA trailer could be registered as standalone or notVariable shift lengthTruck dealer trucks are not on the list anymore, the game reads all units in given directorySteerable wheel independent on wheel model Dropped support for old attributes
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